#33
I managed to get in a few hours on this yesterday and was pleasantly surprised. Sure, it's alpha - and it shows, but it also plays fairly well too.
My first day was spent running around aimlessly trying to find supplies, weapons and a town to serve as a "safe-haven". I approached a settlement and cleared out the zombies (they are easy to dispatch during the day - but turn into savages at night). I barricaded the front door with a sofa, some chairs and cushions. As night time fell, a swarm of zombies tore straight through my barricade made out of cloth and killed me. O dear.
Day 2 was spent attempting to "mine" rock for resources - in the hope that I could create a better shelter. After mining and collecting about 20 "stone blocks", I used an existing derelict house as a base, and filled in all the holes to make it more defensible. As night time fell I stood there, back to the wall, waiting for the zombies to bash down my assumed weak spot. I heard a loud smash and the wall behind me crumbled. Zombies poured in. I emptied my shotgun of ammo and was killed.
Still in the middle of the night, I spawned in the middle of nowhere. Zombies plowed in from everywhere. I was totally unprepared for this and died again.
Day 3. I finally figured out on day 3 that any items in your "belt"/hotbar are lost when you die, but everything else in your inventory is not. I wish I had known this before putting ALL my weapons in my belt for quick access
. Anyway, upon opening the inventory screen I noticed something I had not seen/looked at properly yet. Crafting. I had enough materials to craft some metal doors, sleeping bag, metal sheets and cobbled stone. I made as much stuff as I could.
This is where my journey ended, and means I am prepared (as preparation is key) for my next trek out...
I can foresee this being quite a good little game with a few of us in it, helping out. Similar to DayZ, there is not much else to do other than "survive" at the moment though. Let us hope the future patches help this.