#14
Alpha 7.8 is out. See 
here for information - and for Greg:
Official Alpha 7.8 Release Notes  Added  Added new higher fidelity first person hands and removed legs in the view 
Added HDR Lighting, Bloom and Adaptive Exposure for greatly improved visuals 
Added loot abundancy and loot respawn time configurable game options 
Added new 44 magnum handgun, parts and bullets to loot. The gun can only be made from parts and recipe learned/unlocked from finding and reading a book however the bullets can be crafted. 
Added a new burnt forest town in the middle of the world with several new burnt houses and a garage and a new burnt forest spawning definition 
Added metal strips, leather strips, cloth strips, oil and weapon repair kit items and icons for repairing all weapons in the new weapon repair system. Note: Weapon combining for repair is no longer used 
Added recipe Books for learning and unlocking some of the more powerful and unique recipes in the game like the new 44 Magnum. Recipes are learned by using/reading the book 
Added new zombie infection debuff cured with antibiotics and critical damage debuff cured with bandages 
Added new HD 2048 Mp5, Shotguns and Magnums kins and Metal Shader 
Added new System to make all picked up rocks turn into the same rock in your inventory and be a random rock if placed 
Added new chat window with colored server messages, bigger text, and a chat history of up to 500 lines. This replaces the old chat window. 
Added short metal pipe to zombie loot 
Added all new items to the english localization 
Added filing cabinet and cooler loot containers to the world 
Added bandages as a start item 
Added automotive loot group for cars 
Added tungsten, coal, lead, potassium nitrate ore back under the ground 
Added tungsten door recipe & reduced door crafting times 
Added recipes for antibiotics, moldy bread items, weapon repair kit & plank stairs, concrete pillars, wood pillars, pine pillars, redwood pillars, stainless steel fridge top and bottom, desk safes, cabinet and cabinet top, bacon and eggs and the house plant 
Added a new Spider Zombie Pain animations 
Added new open and close sounds for doors, lockers, file cabinets coolers and medicine cabinets and stealth noise 
Added new beretta pistol fire sound 
Added tree fall sound to a tree is chopped down 
Added new icons for the Swat Helmet, Goggles, Kevlar Helmet, Night Vision Goggles, Cigarette, Cigar, Shades, Aloe cream, Short Metal Pipe, Potato sprout, Tungsten Ingot icon, Tungsten Ingot Mold, Moldy Bread, Painkillers, Antibiotics and Enforcer Magazine 
Added LODs to all modular cactus pieces, driftwood, toilets, office chairs, all rocks, and the store shelves 
Added permissions system, admin/mod system, and remote command system using in-game console with serveradmin.xml file for setting up and storing the newly added admin system and telnet password to server config 
Terminology:  Permission level – Any whole number. These operate in reverse order, the lower the number the more access the player has to commands. A player may execute any command equal to or above their permission level. 
Partial Name or ID – The name of the player in game or the session id (3 digit number listed in lp) 
New Console Commands: *all commands are without the ‘[' or ']‘ these are for readability only.  
admin add [Partial name or ID] [permission level] – Will add the player to the admin list. 
admin update [Partial name or ID] [permission level] – Will update the player, used to change permission level. 
admin remove [Partial name or ID] – Will remove the player from the admin list. 
mod add [Partial name or ID] [permission level] – Will add the player to the moderator list. 
mod update [Partial name or ID] [permission level] – Will update the player, used to change permission level. 
mod remove [Partial name or ID] – Will remove the player from the moderator list. 
whitelist add [Partial name or ID] [permission level] – Will add the player to the moderator list. Use a high number if no command permission desired. eg; 999 
If there are any players in this list whitelist only mode is automatically activated, preventing anyone not in the list from entering the game. 
whitelist update [Partial name or ID] [permission level] – Will update the player, used to change permission level. 
whitelist remove [Partial name or ID] – Will remove the player from the moderator list. 
cp add [command] [permission level] - Will add a command to the permission list. 
cp update [command] [permission level] - Will update the command, used to change permission level. 
cp remove [command] - Will remove the command the command permissions list. 
Changes  
Changed All items fill the backpack not the belt when you pick them up. They go to the belt only if the backpack is full 
Changed it so ammo does not need to be in your belt to use it. It can be in your backpack 
Changed replaced BanFileName with AdminFileName in serverconfig.xml 
Changed to new loot balancing system more to come 
Changed telnet to require password for login 
Changed focus cube art and color for easier building 
Changed increased cost of TNT recipe to make TNT 
Changed HUD Buff icons to now last until they expire or are debuffed 
Changed Animals are harder to find, and doubled respawn time for animals 
Changed lowered the number of zombies spawning on Husker Avenue 
Changed tweaked campfires and torches to look better with HDR 
Changed made all character lighting a little brighter 
Changed spike traps can no longer be picked up they must be destroyed 
Changed slowed down pig 
Changed removed snowy rocks from some wasteland prefabs that had them 
Changed Blueberries are now only found in the snow biome 
Changed lowered weight of iron girders in wasteland but made them easier to mine 
Changed gun safes to be made of metal_hard and they are now craftable 
Changed gun and desk safes have a larger inventory 
Changed stability of weak wood and items to not support heavy loads like fridges, furniture, and cloth will no longer add structural stability to houses as a whole 
Changed Iron ore no longer drops coal, lead or potassium nitrate ore 
Changed reduced shotgun shell craft time from 5 to 2 seconds 
Changed reenabled LODs on block models (like trash pile) 
Changed did a chaos pass to the school rooms with desks pushed up against doors hallways barricaded 
Changed Beaker now has 4 ingredient slots 
Changed Zombies don’t spawn in player visible area 
Changed converted top/bottom fridge blocks into single piece model entity with LOD 
Changed cleaned up various prefabs that were using the wrong corrugated thin metal 
Changed optimized memory consumption on chunk loading 
Changed death messages to not show zombie or animals, only for players. 
Changed snow to have trilinear filtering 
Changed First Person, male, and female club fire anims to be more weighted 
Changed console commands can now also be locally executed on a client, like debug menu. So you don’t need a debug.dll any more 
Changed third person is now only available in debugmode. 3rd person will not be officially supported 
Changed other players are not be able to pick up your placed Sleeping bags or beds only destroy them 
Changed updated old wood texture and stone texture 
Changed axe animations to show more weight 
Changed Reduced ammo found 
Changed weight of scrap iron from 16 oz. to 8 oz. so more little items can be easily converted to scrap 
Changed desert shrub to block models to reduce biome draw calls 
Changed bush to block models to reduce biome draw call 
Changed reduced number of trees in burnt forest to improve performance 
Changed updated all block entities to use the new lighting script to fix brightness in dark settings 
Bug Fixes  Fixed knife so it breaks glass easily 
Fixed school stability 
Fixed school scale and added roof access 
Fixed church cupboards rotation 
Fixed log cabin wood so it can be burned 
Fixed crash of dedicated server that came in b3 or b5 
Fixed stick and sharp stick to have the correct delay for impact to match animation 
Fixed a black block in one of the houses 
Fixed debug cheat where players can speed up and slow down time in the game 
Fixed problem that fall damage was duplicated when connected to a server 
Fixed problem where oil barrels do not disappear on explosions 
Fixed problem that sometimes when you connected as a client you were playing in creative mode 
Fix block wireframe guide to show as far as the block preview does 
Fixed console not closing when pressing the console key again 
Fixed non reflective water not working 
Fixed old frig glowing in the dark 
Fixed private games still listing on the master server in some cases 
Fixed when a buff is debuffed the character UI image does not clear 
Fixed coffee requires specific sqaure placement of ingredients to cook side by side not anywhere 
Fixed problem that wooden railings that had full block collison 
Fixed punching tallgrass has now particles 
Fixed stone texture to have filtering 
Fixed repair wrench delay 
Fixed crouch punch 
Fixed male zombie shader to use the right one and adjusted specular color 
Fixed an incorrect rotation of forge particles prefab 
Fixed take all so it considers existing stacks 
Fixed campfire eating wood without starting 
Fixed time sync on client side campfire. Now works like the forge, fuel wise 
Fixed campfire keeps playing the animated texture and lit without fuel 
Fixed sectional couches so they can be used as firewood 
Fixed server messages being hard to read, they are now a light yellow 
Fixed mouse click take all does not work on a dropped player backpack 
Fixed sometimes take all key does not work 
Fixed repair not working correctly if repair_time was not set on repair item, will now default to 1 second 
Fixed usage of multiple repair tools in multiple spaces causing incorrect repair amount 
Fixed drinking fountain to have collision 
Fireaxe does more base damage and equal head damage 
Known Issues  Player joined server message show up kind of late 
Explosion splash damage doesn’t really kill zombies 
Hornets spawn in the ground cannot move 
AI get into into a state where they don’t recognize players and attack them 
Null reference in desert junkyard