#5
Had a quick quack at this last night and I really enjoyed it. They have slightly over blown the ‘build your own base’ thing it seems. As far as I can work out that involves putting a tent and a paddling pool in the back of a church.Some of the finer points were harder to work out as the demo was times to one hour but it provide a good flavour:
- 3.0rd (not the kind of) person.
- Upgradable characters.
- Characters are not super human and have realistic (sort of) stamina so you can’t fight off hordes of zombies.
- Sneaking around is much more beneficial than charging about.
- You can change between characters; however, if you leave a highly levelled up character in a stronghold and someone in there turns or a horde overruns the place, they be dead.
- The items you store in the strongholds add to the ‘influence’ figure. The better stuff you have the more influence you have to get people to join you. This is particularly interesting as it poses a dilemma with regards to high end items: do you leave them behind to boost your influence should you find a survivor or take them with you to make a supply run easier.
- Vehicles are available to get around the very large map.
- Supply runs are very tense and a lot of fun.
That’s about all I got from it but I will probably buy it soon and have a more in depth quack at it.