#1
May come in handy for our Alien Swarming...
More can be found on the
Wiki.
The following was taken from
here.
The CommandsThese are useful commands to enhance your alien swarm experience. You use these by entering them into the developers console. To do this, go to options, keyboard/mouse, and checkmark enable developer's console. The default key is the ~ key.
To make these commands automatic so you no longer have to enter them every time you start up the game, you must create an autoexec file in: C:\Program Files\Steam\SteamApps\common\alien swarm\swarm\cfg
Create a file in notepad named "autoexec.cfg" (Include the quotation marks when you save it under saveas!) Place any console commands you want to be entered within that file. Alternatively, try placing them in the newmapsettings.cfg file in the cfg folder.
Client Side Commandsasw_realistic_death_chatter 1
asw_hear_from_marine 1Enables the marines to chat with eachother during gameplay. For example, Wildcat and Wolfe keep track of who kills the most bugs, and they often comment on this with some friendly banter.
asw_auto_reload 0Disables the auto reload.
asw_marine_labels_cursor_maxdist 1000Always show health bars under marines. Good for medics.
mat_grain_scale_override 0Removes the grain effect on the screen.
asw_camera_shake 0Removes the camera shake effect when hit by an enemy.
asw_fast_reload_under_marine 1Places a fast reload bar under your actual marine so you don't need to look in the corner to time your reload. Or rely on the poor cursor fast reload bar.
asw_flare_b
asw_flare_g
asw_flare_rChange the flare colors.
exec 360_controller_pc.cfgenables Xbox 360 controller support. See also WildBill's modified configuration. Courtesy shackanaw
asw_pick_stim_musicThis command allows you to pick a custom .mp3 or .wav to play during adrenaline. It even brings up a little menu to pick the file, like for when choosing sprays in other Source games. Note: Problems have been reported. Warning: May disable your adrenaline music entirely
openserverbrowserOpens server browser.
bind "cl_emote 6"Will bind the old good Anime Smiley to the key of your choice.
cl_emote xWhere X=
0 - Medic call
1 - Need Ammo
2 - Regular Smiley
3 - Stop
4 - Go
5 - Be careful
6 - Anime Smiley
7 - Ready?
cl_emote with anything not defined will result in an anime smiley
For classic AS fans:mp_friendlyfire 1
asw_marine_ff_absorption 0 (classic ff damage makes a return)
asw_marine_ff 0 (weapon lock/anti TK Guard mode[!!!]) or 1 (default; Guard off)
asw_marine_ff_guard_time 5.0 (Weapon lock time in seconds; default value. Set to desired duration, or make it indefinite for Moses.)
asw_sentry_friendly_fire_scale 1 (Sentries damage and kill players who get in the way)
asw_weapon_safety_hull 0 (Default; dictates how willing AI is to shoot you to get at Swarm. May or may not make Sentries decide to not kill you if you're in the way, a very valuable fix for the Flamer Sentry if so. Play with the numbers and post your results!)
Note: Some of these do not work in multiplayer.
Server Side Commandsfirstperson
asw_hide_marine 1
asw_controls 0First one enables firstperson mode, second one hides your marine so you can see, third one changes the camera controls to be more FPS like.
asw_custom_skill_points 1If used before people connect to the game, the host is allowed to spend points on the Marines' stats. Disclaimer: Not really supported or well balances, use at own risk.
asw_ignore_need_two_player_requirement 1Game will ignore the two player requirement. In other words, you can go rambo.
asw_horde_override 1
asw_wanderer_override 1Enables an AI director like in L4D.
asw_horde_class asw_parasiteEnables the AI director to spawn parasites (scary!)
asw_show_all_singleplayer_maps 1Enables mission chapter selection in singleplayer.
asw_cam_marine_dist XXX (default 412)Set camera distance.
asw_cam_marine_pitch XX (default 60, 0 on the floor, 90 directly above)
Set camera angle
asw_cam_marine_shift_enable X (1 for on, 0 for off, if you put your cursor toward the edge of the screen the game will let you see further that direction)
Enable/disable screen shift.
asw_cam_marine_shift_maxx XXX (default 300)
asw_cam_marine_shift_maxy XXX (default 200)
Set screen shift distance (note, two different variable for both planes, top-bottom and left-right)
sv_cheats 1
asw_tilegenUsed to open the tile generation map editor.
make_game_public
make_game_friends_onlySelf explanatory.
Other stuffSplit screen commands discussion located
here.
Immense amount of commands can be found here:
http://www.wyrdysm.com/arcalane/randomstuff/alienswarm_asw_command_list.txtAnd here:
http://files.definebyte.co.uk/alienswarm_cvarlist.txtRegarding bots in multiplayer gamesTo add a bot to your game:
cl_selectm (marinenum) (slot)
(marinenum) being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.
(slot) being 0-3, for players 1-4, respectively. Slot number -1 can also be used to add to the first available slot.
To remove a bot from your game:
cl_dselectm (marinenum)
(marinenum) again being numbers 0-7 for Sarge, Wildcat, etc. through Vegas, respectively.
These commands must be used directly from the lobby menu. Using them anywhere else will result in invalid command errors from the console.
For those suspicious of the ability to add bots to a game, let me clarify some points:
-- You do not gain any EXP from bot kills and bots simply share your level.
-- Bots can, unfortunately, be added by public game joiners. However, new players can still join, and once the lobby fills up, all bots will be automatically kicked and none will be able to be added.
-- When a player leaves (or is kicked from) a lobby, his/her bots will leave as well.
There are, of course, some issues with MP bots as well. Anyone giving a "hold" or "go" order will order all bots, regardless of rather he/she "owns" them or not - however, equipment orders and marine switching work as intended. Also, bots sometimes do not leave correctly when new players join until the lobby fills up to 4 players, as mentioned above - this is being looked into, but in the meantime, use the cl_dselectm command to remove bots if you don't have a full lobby joining.
Source:
http://forums.blackcatgames.com/showthread.php?t=12996Neat command from valve:If you ever want to test how much damage something does, you can spawn an asw_target_dummy which (when attacked) will show you the DPS, total damage and last damage inflicted. To do this, turn on cheats via "sv_cheats 1", point your cursor at a spot on the ground somewhere and type "asw_ent_create asw_target_dummy". Then start whacking away!
If you want to use sv_cheats commands online:1. Make a server.
2. Quit to main menu.
3. In the console, type "map lobby".
4. In the console, type "sv_cheats 1"
5. Invite friends
6. ????
7. Profit!
Note: These settings are overriden by the newmapsettings.cfg file:mat_motion_blur_enabled 0
mat_grain_enable 1
mat_grain_scale_override 1.5
mat_local_contrast_enable 1
ai_no_steer 1
crosshair 1
r_flashlight_topdown 1
r_flashlightscissor 0
fx_glass_velocity_cap 600
cam_idealyaw 0
cam_idealpitch 90
cam_idealdist 412
fov_desired 75
c_maxpitch 360
c_maxdistance 1000
cl_retire_low_priority_lights 1
cl_interp_ratio 2
Last edited 17 May 2013 at 08:59.