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Homeworld Franchise Bought By Gearbox
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Last edited 2 Sep 2015 at 08:00.
- They removed the ballistics system. Ship attacks are all random-number generator rolls now.
- They removed the ship tactics. You can't select aggressive or evasive tactics anymore.
- Formations still exist, but they don't actually work.
- Unit pathfinding is pathetic. Ships can get stuck easily.
-removing formations
-removing stances
-removing fuel for strike craft
-reworking repair mechanics (repairing is now not feasible in combat, it's more meant for between battles)
-making diffculty scaling much more aggressive
-replacing the ballistic simulation for random number generation combat
* They picked the wrong engine. If it was at all true that they could not do a remaster of both with each their own engine, I would've picked HW1 over HW2 every day and twice on sunday, From my perspective, it would've made their job easier: just dumb down the HW2 races/campaign to ignore the superior HW1 formations and strafing and ballistics, et voilá, HW2 on HW1 engine. Besides, this argument reeks: they went to the trouble of completely redoing/reinventing the HW1 campaign and ships and balance on a HW2 engine... and that was somehow less effort than simply keeping those parts of the existing source code unchanged? Hogwash.
* They picked the wrong UI. Yes, it took a few moments and maybe a peek at the manual to figure out how to call up the HW1 UI, but the almost entire absence of it made Space(tm) feel Real(tm). I agree that the research/build/launch dialogs would have benefited from an overlay implementation, but functionally they worked much better than HW2.
* They picked the wrong camera movement. In HW1, when rotating the camera with right mouse click, the pivot point is the ship or object you focused on. This feels utterly natural, because that is what focus means: maintain your view on your point of interest while rotating to get an overview of all that surrounds it. In HW2, the camera instead pivots on itself. Aside from breaking immersion (wait a minute, am I part of this story, or am I filming it?), it does not maintain focus on what you told it to. Homeworld is not an FPS!
* They killed the AI in so many ways. Strikegroups break formation the moment they start moving, or never form up the way it was intended in the first place (sphere guard, anyone?), broken pathing makes ships get stuck in places, ships forget halfway what they were ordered to do and need to be reissued so they don't either stop in the middle of nowhere or decide to do some suicide move on their own.
* The remastered graphics and sounds, while pretty and certainly a significant step up from the originals, end up being underwhelming when compared to community mods like Complex which have been available for years.
And as if messing up the Remastered versions wasn't enough:
* They messed with the 'Classics'. Yes, they included a 'Classic' version that supposedly kept the original experience intact for those who may not like all the changes in Remastered. Which I would've been happy with, except... they kept the bugs/shortcomings intact (no widescreen/high resolution support unless hacked through registry), but they messed with things that should and could have been left alone (load/save no longer compatible with original savegames; LAN multiplayer removed; D3D/sw rendering removed).
Last edited 2 Sep 2015 at 08:57.