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Ghost Recon: Wildlands


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Maximus Avatar 
Maximus
2137 posts
Chosen One
8 Mar at 10:13:19
282 days ago


#21

i only managed about an hour or so so can't really make an opinion yet.

It does certainly show promise and flying a helicopter is hard work yes coop should be good fun though. 




Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
8 Mar at 11:15:34
282 days ago


#22

A good find from our good Captain
good Captain

. I think Greg will like it also.

expon Avatar 
expon
114 posts
Somebody
8 Mar at 14:44:02
282 days ago


#23

Originally posted by Jimbobslimbob:
I had a brief go last night. Some of my initial thoughts:

- Looks very pretty.
- Gameplay-wise, it's a mix between Just Cause, Farcry and The Division.
- Helicopter controls are absolutely dreadful.
- Not sure I am sold on the third-person and cover mechanics yet. Seems like this game would be much better suited to first person.
- Bullets feel like they actually "do stuff" (unlike The Division).
- Some real nice touches for teamwork like the "sync shot", tagging enemies, the drone etc.
- It has "police" - a system very reminiscent of Just Cause, where it gets harder as your wanted level goes up. Encourages stealth play and a tactical approach.
- I think this will be a winner co-op.
- Weapons! There is actually different weapons to unlock with different characteristics.
- Character customization is quite extensive - I can foresee the insanely weird outfits we all end up rocking looking interesting indeed.

Honestly, as a whole I think G-Man was right - this will be a lot of fun. More so, I think, than The Division.
well, you've summed it up far more concisely than I managed to!

yeah, been playing it on the hardest difficulty, which makes it far slower and tactical, rather than the, bail outof the car, head on collision, kill everyone with full auto type gameplay you could go with in other titles.

the cover system is a bit chalk and cheese, hard to feel like you're really in it, but so much easier in stressful situations to just get free of, where the division can often feel like you're stuck when you need to get away

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
8 Mar at 15:17:54
282 days ago


#24

I have only spent in hour or so in it so far, so a more comprehensive review is no doubt pending. It was just my initial thoughts on how the early game played out.

Yeah, I know what you mean with the cover system. It is less "sticky" than the Division. I also found that on short bits of cover, sometimes your character would stick to a certain direction - making it hard to peek out. Difficult one to explain, this, but what I mean is if you want to peek left out of cover that is say, 2 meters wide and you are facing right, the character would not turn left when you moved left under the cover - making that peek out quite difficult. I have since been told by "John" that the middle mouse button switches character "direction", so worth a try since this caused me issues.

I just kind of wish it was full first-person really. I know you have first person aiming, but for me the third person aspect gets in the way more than anything with this game, where precision aiming and seeing everything in your surroundings is paramount. Still, this is probably just winging really. I imagine you get used to it - we shall see.

I'd wager when all 4 of us are on that we would indeed crank up the difficulty. I played on "regular" (the default) when I started, given I was streaming to the link this sounded like a good idea. As such I may see performance and responsiveness improve when I play proper.

I digress, my first little stretch of time with it was fun - and I am glad you persuaded me to buy it since I think this one will be great with all of us on. I see blunders of epic proportions galore with the stealth nature of the game and the addition of vehicles.

Maximus Avatar 
Maximus
2137 posts
Chosen One
8 Mar at 15:25:31
282 days ago


#25

I was playing the game in first person there is a option for on the shoulder view control button i think?

I do like the way if you floor it down a hill in a car it all goes a bit mental pissed up vehicle driving in coop is going to be brilliant!

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
8 Mar at 15:33:09
282 days ago


#26

Originally posted by Maximus:
I was playing the game in first person there is a option for on the shoulder view control button i think?
...that would be third-person then...???? Only first person I have seen is when aiming.

Maximus Avatar 
Maximus
2137 posts
Chosen One
8 Mar at 15:48:32
282 days ago


#27

You may be right as i said not played it much yet

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
8 Mar at 15:53:31
282 days ago


Maximus Avatar 
Maximus
2137 posts
Chosen One
8 Mar at 16:23:47
282 days ago


#29

Bothered
Bothered



Last edited 8 Mar at 16:24:43.

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
8 Mar at 16:39:53
282 days ago


Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
8 Mar at 21:58:48
281 days ago


#31

I put a few screenies up if anyone wants to take a peek, including Meg's first plane landing.

Maximus Avatar 
Maximus
2137 posts
Chosen One
9 Mar at 08:53:42
281 days ago


#32

Twas epic how it didn't explode i don't know

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
9 Mar at 09:36:29
281 days ago


#33

It is one of those mysteries for sure.

What's happened to Greg, I wonder. Perhaps his leaky left hand bled out and he is lying in a pool of his own blood and harry.

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
10 Mar at 13:20:30
280 days ago


#34

Worth a look/read. The images and explanations may help us with helicopter flying - since it's the most bizarre/annoying/crap control scheme I have ever seen.

Maximus Avatar 
Maximus
2137 posts
Chosen One
10 Mar at 13:37:24
280 days ago


#35

Nice find i have printed that will try it later

expon Avatar 
expon
114 posts
Somebody
15 Mar at 11:53:39
275 days ago


#36

Originally posted by Jimbobslimbob:
Worth a look/read. The images and explanations may help us with helicopter flying - since it's the most bizarre/annoying/crap control scheme I have ever seen.

I really don't get the hate for the helicopter controls, sure it means you have to think more about flying than simply 4 direction buttons and up/down like other games, but it is 'more' realistic. But then, this isn't a flight sim, so maybe the most simplistic control setup would have pleased the most people.

Are the vehicle controls considered poor too?

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
15 Mar at 12:08:20
275 days ago


#37

Originally posted by expon:
Originally posted by Jimbobslimbob:
Worth a look/read. The images and explanations may help us with helicopter flying - since it's the most bizarre/annoying/crap control scheme I have ever seen.

I really don't get the hate for the helicopter controls, sure it means you have to think more about flying than simply 4 direction buttons and up/down like other games, but it is 'more' realistic. But then, this isn't a flight sim, so maybe the most simplistic control setup would have pleased the most people.

Are the vehicle controls considered poor too?
I call supreme bullshit on that, G-Man. It's not realistic at all. The Battlefield games knew how to do helicopters. They were not easy or "simplistic" to fly, but they made perfect sense and with practice, were truly a joy to fly. You can spunk over the game all you want, but its helicopter controls are the worst I have ever seen. They are clunky, rigid and make absolutely no logical sense.

The cars, while immensely better, do feel a bit to "slidey" to me as well. You kinda get used to it, so this is nit-picking really, but yeah, I can completely understand what people have said in reviews about this.

Last edited 15 Mar at 12:10:33.

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
15 Mar at 13:07:19
275 days ago


#38

Thought I would elaborate on my previous post...

In Battlefield (or indeed, every other game I have flown a helicopter), the mouse left/right controlled yaw, the up/down controlled pitch. The A and D keys controlled roll and the W / S controlled thrust/rotor speed. When combined it made an incredibly durable, intuitive and robust control system that simply made sense and gave you full control over the vehicle.

What we have in Wildlands is some weird hybrid console jockey system, where controls do different things depending on when the game thinks you are moving forward or not. I think that post I slung up says it quite well - they are "UFO's" because they do not behave/control like a helicopter ever would. This severely limits you in your movement and means "changing modes" when you want to do certain manoeuvres. It's awkward, clunky, unintuitive and makes it more difficult to control. There are certain "standard" manoeuvres that are simply impossible to pull off in Wildlands.

It's a horrid system - and the fact that you said "it means you have to think more about flying than simply 4 direction buttons and up/down like other games" seems to me more like you have not played a game where the helicopter has ever been done correctly. Try out the Battlefield 2 helicopter again then tell me Wildlands is "more realistic", makes sense, is intuitive in the slightest, or even just "good", period. Sure, we have got the hang of how it works now but it doesn't mean the system is good just because we have got used to it.

To summarise:

BF2: 3 different axis plus thrust at your full disposal with mouse control for precision flying or quick manoeuvres.

Wildlands: 2 different axis in one mode (hover), 2 in the other (travel) and forced to switch between the two. No precision control over any of them. Controls do different things in different modes.

P.S. I love Wildlands, regardless of its silly helicopter controls - but I fail to see how anyone can say they are "realistic" or logical in any way, shape or form.

expon Avatar 
expon
114 posts
Somebody
15 Mar at 13:47:05
275 days ago


#39

at jimbob request, I repost text:

Woa, don't get me wrong, I can't control the thing for toffee, hell, you can't control the tail rotor! I thought we were talking about the fact it falls out the sky if you hold down the pitch and stay on the power! That's what I thought was more realistic seeing as that's what would happen. Other helicopters I've flown in games you just continue to fly straight and reach max speed. In wildlands you just have to accept you'll land where you land unless you piss about for ages going left/right/forward/back etc.

/text

I think a better idea would have been to 'unlock' control of yaw when you're at lower speeds, since, as you say Jim, the controls are more optimised for a controller, although that said, controllers these days have two triggers which could have been used so, I don't know, it's a simplified two stage setup that overall doesn't make for an easily manoeuvrable aircraft.

and, has anyone managed to hit anything with the mounted miniguns on the smaller helicopter? a crosshair or something is sorely needed

Last edited 15 Mar at 13:56:24.

Maximus Avatar 
Maximus
2137 posts
Chosen One
15 Mar at 13:50:06
275 days ago


#40

Shall i prepare the handbags?

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By James (Jimbobslimbob) Compton