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Killing Floor 2


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expon Avatar 
expon
114 posts
Somebody
11 Sep 2015 at 12:57
Over 2 years ago


#1

Couldn't find a thread already started so, feel free to amalgamate Jimbob if there is...

just as a heads up, I know for all of us creating a kit bag has been a little on the expensive side but, it seems on Instant Gaming you can pick up the steam code for £13.40 and that doesn't seem to be sale or anything, just standard price...


Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
11 Sep 2015 at 13:08
Over 2 years ago


#2

Looks good to me - this is on my wishlist and I will no doubt get it at some point. For now, it will have to wait. I only got like 30 mins played during the free weekend, but I liked what I saw.

EDIT: Moved to "Other Games".

Last edited 11 Sep 2015 at 13:49.

Gregory Avatar 
Gregory
2605 posts
Chosen One
11 Sep 2015 at 15:12
Over 2 years ago


#3

Got to love the old instant game, I got two copies of dead island rip tide for like £6. The games there seem to hold their price so I would be willing to get this when the current batch of games have been exhausted.

expon Avatar 
expon
114 posts
Somebody
19 Nov 2016 at 18:04
Over 1 year ago


#4

going for £11 on: https://www.scdkey.uk/killing-floor-2-steam-cd-key_1466-20.html at the moment...

This could be a good left 4 dead 2 step up...

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
19 Nov 2016 at 20:18
Over 1 year ago


#5

Sounds good. Was waiting for the old Xmas sale to come along before getting this.

expon Avatar 
expon
114 posts
Somebody
20 Nov 2016 at 02:14
Over 1 year ago


#6

a whole evening spent with it, verdict would be, well, identical in gameplay to the original, to a 'T' great fun, but like L4D eventually loses interest through repetition. Great graphics and it's not a system hog, best enjoyed at high FPS when the action comes thick and fast. Think it'll be good fun for a good few evenings

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
20 Nov 2016 at 17:04
Over 1 year ago


#7

My finger points.

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
1 Nov at 11:08:40
44 days ago


#8

Tried this out the other day and it is indeed really good.

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
13 Nov at 07:38:04
32 days ago


#9

Server is now up for this ("Brickage") - the usual password. It's set to allow map voting and the like.

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
20 Nov at 11:55:08
25 days ago


#10

Jimbo's KF2 Guide

With the Halloween event coming to a close I have put a fair few hours into this one recently and have really been enjoying it, so thought I would post up some "Jimbo tips", as it were, of my time playing the game and the various "perks" (classes) so that when you guys get on it should give you a heads-up. Although to be fair, I fully expect this thread will simply gather dust for a while, as seems to be the case recently. Anyway, without further a-do...

I extracted some information from the official Wiki and added stuff based on my own experience to create a nice summary of the various perks in the game. Hopefully it will allow us to better choose our squad line-up.

Certain perks are much better focused on doing what they do best, so it's good to try and "stick to your job" after you pick a perk. On the harder difficulties this becomes essential. For example: as a Commando, let other perks deal with larger zeds unless you have to. Or as a sharpshooter, let your team-mates deal with the weaker ones etc.

For reference, my favourites so far have been Berserker, Support and Swat. I would wager that I would stick to those three for our games unless the need arose for a change.

I would think that Field Medic would be Greg's ideal perk - it's actually pretty good even without the healing factor. If I were to choose some 2nd favourites, Field Medic would be on my "B" team, along with Commando.

Berserker

Role: Frontline tank, DPS
Range: Point-blank - medium
Weaponry: Melee swords, clubs, hammers and some limited ranged weaponry, EMP grenade
Strength: Survivability
Weakness: Easily surrounded

Commando

Role: Clearing weaker zeds
Range: Short - medium
Weaponry: Assault rifles and LMG, HE grenade
Strength: Visible enemy health bars, cloak detection
Weakness: Gun recoil, poor against large zeds

Support

Role: Clearing stronger zeds, welding doors, providing ammo and armour to teammates
Range: Short to medium
Weaponry: Shotguns, frag grenade
Strength: High penetration weapons, can give free ammo and armour to team mates once per wave, fast welding
Weakness: Long reload times, ammo wasted on weaker zeds

Field Medic

Role: Healer, clearing weaker zeds
Range: Short to long
Weaponry: Wide ranging, depending on player selection. Including pistol, SMG, shotgun and assault rifle, medic grenade
Strength: Healing darts on all medic weapons, adaptable weapon selection
Weakness: Low relative DPS

Demolitionist

Role: AOE, DPS, clearing larger zeds and taking on clustered groups quickly
Range: Medium to long
Weaponry: Grenade launchers and rocket launchers, dynamite
Strength: High damage AOE attacks
Weakness: Very limited at close range

Firebug

Role: AOE, crowd control, support
Range: Short to medium
Weaponry: Flamethrowers and heat-based weapons, molotov cocktail
Strength: Great at crowd control and slowing zeds
Weakness: Difficult to kill zeds alone

Gunslinger

Role: DPS
Range: Short to medium
Weaponry: Handguns, nail bomb
Strength: High rate of fire and lots of ammo, able to deal with all zeds well
Weakness: Accuracy and reload times

Sharpshooter

Role: DPS, clearing larger zeds
Range: Medium to long
Weaponry: Single-shot rifles and sniper rifles, freeze grenade
Strength: Very high DPS, especially effective against large zeds
Weakness: Low rate of fire, require precision

SWAT

Role: Clearing weaker zeds, limited crowd control
Range: Short - medium
Weaponry: SMG's, flashbang grenade
Strength: Low recoil guns, quick reload times
Weakness: Ammo-hungry

Survivalist

Role: "Filler" perk, able to take on a number of different roles based on weapon and skill choice
Range: Varies, dependent on player choice
Weaponry: Varies, dependent on player choice
Strength: Versatility, Jack of all trades...
Weakness: ...master of none

Gregory Avatar 
Gregory
2605 posts
Chosen One
23 Nov at 07:57:14
22 days ago


#11

Good info there. The medic does look like the one I would choose. I keep forgetting to check how much this game costs, if it's a cheap one I will pick it up in preparation for whenever we end up gaming next. 

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
23 Nov at 08:48:43
22 days ago


#12

Cool. Well as luck would have it, it's on sale for £9.99 - due to the Steam Autumn sale, right now ;-)

Gregory Avatar 
Gregory
2605 posts
Chosen One
23 Nov at 11:43:18
22 days ago


#13

Just checked instant gaming and they have it for £5 any time so will grab it when we come to play. 

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
23 Nov at 11:49:05
22 days ago


#14

Noice! Get it bought and installed so the Zed massacre can commence.

Gregory Avatar 
Gregory
2605 posts
Chosen One
23 Nov at 13:42:39
22 days ago


#15

Are there levels for characters? Will I be at a big disadvantage having not put any hours into it?

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
23 Nov at 14:30:56
22 days ago


#16

There are levels, which does make some difference, but not as much as you would think (nothing like Payday or Warframe for example). There are 25 levels total and they slow to a crawl after 10ish. You get additional abilities every 5 levels. You will level to 5 in only a few games. I'd wager an evening on it would probably get you to around 10.

So... yeah there is, but don't worry about it. It shouldn't impact our gameplay too much - and if it does then we can all simply switch to classes that are roughly the same level.

I should also add that different classes also have bonus ways of collecting additional XP. As a Medic, for example, you would get bonus XP every time you heal. As Support you get bonus XP every time you weld a door etc. The whole group gets a massive XP hit after completing the map.

The main advantage you get in this game is buying new weapons at the vender - which are reset every map and all are available right from the start. The balancing in the game is extremely well done in this fashion.

Hope that explains things, dear Smegory.

Last edited 23 Nov at 14:32:15.

Gregory Avatar 
Gregory
2605 posts
Chosen One
24 Nov at 07:33:36
21 days ago


#17

A concise and informative answer there jeg. Sounds like it will be a good laugh. 

Jimbobslimbob Avatar 
Jimbobslimbob
4574 posts
Chosen One
24 Nov at 08:06:39
21 days ago


#18

You are welcome, hope it explains things. If nothing else, at least you should no what to expect. Yeah, I think it will be a good one.

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By James (Jimbobslimbob) Compton